Fantastic game so far. After about 15 or so mins, entered a new level and opened the first door... Bomber Zombie spawned right at the door killing me instantly. Had a good laugh.
Not sure if bug: I couldn't heal myself at shops. The interaction message simply didn't show up after I healed in another shop once.
Also some enemies seem to be nearly invincible. One SWAT zombie on the ground took like 200 pistol shots to kill.
A purple rectangle can be thrown but the bullets(?) don't disappear and if you use it too much, it will reduce performance.
Another bug: When I enter the lab there is a black hole, when I jump down I glide down with a parachute... forever. There is no way to progress or abort the fall.
I just checked. Yes, all shops don't offer heal, if you heal once.
I beat the game again and could leave the "fall forever" section in the lab level by gliding to the right.
There was another potential bug: The map generation made the levels on the very right inaccessible unless you "beat" the lab level. If the lab level ends the game, then these 3 nodes would be entirely unplayable.
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Fantastic game so far. After about 15 or so mins, entered a new level and opened the first door... Bomber Zombie spawned right at the door killing me instantly. Had a good laugh.
Very cool game.
Not sure if bug: I couldn't heal myself at shops. The interaction message simply didn't show up after I healed in another shop once.
Also some enemies seem to be nearly invincible. One SWAT zombie on the ground took like 200 pistol shots to kill.
A purple rectangle can be thrown but the bullets(?) don't disappear and if you use it too much, it will reduce performance.
Another bug: When I enter the lab there is a black hole, when I jump down I glide down with a parachute... forever. There is no way to progress or abort the fall.
You are only supposed to get one heal per shop, but you're saying ALL shops had a shared healing pool?
But the rest are def bugs, thanks for playing!
I just checked. Yes, all shops don't offer heal, if you heal once.
I beat the game again and could leave the "fall forever" section in the lab level by gliding to the right.
There was another potential bug: The map generation made the levels on the very right inaccessible unless you "beat" the lab level. If the lab level ends the game, then these 3 nodes would be entirely unplayable.
cool